Optimising UI for Localisation Accuracy
Role
Duration
Target Audience
Year
The GIFs and visual assets used in this project are sourced from Haw Par Villa's official branding and website.
Current 429 Error page
Design Challenge
These early drafts were reassessed by taking into account the need to balance user engagement with constraints around localisation, ensuring content was relevant across different regions and cultures. Ultimately, the key was to offer universally engaging options while keeping the design lightweight to avoid further strain on the server during traffic spikes.
Final Product
2. User Engagement: An inclusion of QR code allows users to immediately access Viki on their mobile devices, offering an alternative if the desktop version isn't available. A secondary call-to-action directs users to Soompi, ensuring they remain engaged with Viki’s content ecosystem even when facing issues.
3. Visual Hierarchy: The bold typography and short, clear copy ensure that users quickly understand what happened, and the next steps are easily visible. The use of negative space emphasizes the two engagement options (Viki app and Soompi).
4. Error Code Clarity: The actual error code (429) is mentioned with an explanation (“too many requests”) to balance the need for transparency.
Why Localisation?
The goal is not just translation, but a meaningful and culturally resonant experience for Portuguese-speaking users, when viewing Asian content.
1. L10n UI copy testing
For Viki, focus lies in offering a localised product to our core markets – the US and Brazil. However, with a minor 5% of Brazilians being proficient in English, we encounter two primary challenges.
- The absence of Brazilian Portuguese translations creates a formidable language barrier, significantly limiting the engagement of Brazilian users with Viki.
- Even when translations are present, we notice discrepancies arising from accuracy issues, which prevents the content from effectively resonating with the users.
Enhancing UI copy
Users were asked to perform a user flow task from landing onto the homepage to checking out for both the pre and post prototypes designed. And then to indicate which option they preferred, ‘version 1’ (pre) or ‘version 2’ (post), indicating their degree of agreement/disagreement with 10 statements in context of the ‘pre’ prototype experienced.
Scope: Desktop Web, Android App, CTV
We needed to purposely design this study in a way that enabled users to take more conscious notice of UI copy to be able to see the impact of the post against the pre state.
Results
All in all, this indicates that the localisation audit, translation quality, and subsequent implementation does positively influence user experience and brand perception of Viki.
2. L10n UI Design audit
Issue Discovery
Moving onto the second step, to identify the problem further, I carried out a comprehensive audit of Viki’s platforms to identify UI issues arising from the translations.
Key Findings and Solutions
Buttons
Issue: Buttons were not adapting to longer text, causing them to overflow or break the layout.
Solution: Implement flexible button designs using relative width and text wrapping.
Clients: iOS & Android
However, in a unique case for the Mini channel page, there are two buttons (primary and secondary) within a card and as a solution, the primary button, "Play Eps" is prioritised over "Add to Watchlist" which can be iconified.
Links
Issue: Links are presented either in a URL format or too wordy and wrapping over 2 lines.
Solution: Use concise link labels that clearly describe the destination for screen readers and touch target success.
Clients: iOS & Android
Layout
Issue: Cluttered layout with translated text causing overlap and readability issues.
Solution: Increase spacing to prevent elements from bleeding into other sections
Clients: CTV (Android TV & Fire TV)
Results & Metrics
The projected outcome of these localisation design changes and UI copy testing is an enhanced user acquisition conversion rate, leading to an upward trend in MAU to MAV conversions. This improvement is expected to boost both AVOD viewership and conversions from trials to SVOD subscriptions.
It is essential to note that the localisation process is iterative, and this represents just Phase 1 of many more to come. Future phases will continue to refine and enhance the user experience, addressing new challenges and incorporating user feedback to ensure a seamless and culturally relevant interface for all users.
Understanding the Landscape
With a user base spanning across various devices, including web, mobile, and CTV clients, the need for an inclusive design approach was essential.
Identifying Accessibility issues:
1. Audit process:
To begin, I systematically reviewed the user interfaces, interactions, and workflows on each platform. I adopted a user-centred approach, considering how individuals with various impairments might navigate and interact with the content. This involved walking through the entire user journey, from signing up and browsing content to watching videos and engaging with community features.
We leveraged several accessibility tools. Screen reader from Chrome, allowed me to experience the platform as visually impaired users would. This helped in identifying elements that were not properly labeled as they got skipped or were inaccessible via keyboard navigation. Colour contrast checkers, like the WebAIM Contrast Checker and the Figma Contrast plugins, were instrumental in assessing the readability of text against backgrounds both on production and the design system.
Key Findings
This omission meant that screen readers could not describe these images to visually impaired users, leading to a significant gap in the user experience.
Hyperlinks labeled with generic terms hinder the navigation experience for users relying on screen readers, as they can't discern the link's function without additional context.
Certain elements on the platform were not accessible via keyboard navigation, posing challenges for users who rely on keyboards instead of mice. (Notice how in this Gif, the search icon is skipped?)
Four areas of Accessibility
1. Perceivable: Ensuring text had sufficient contrast against backgrounds, using descriptive alternative text for images, and providing options for adjusting text size and spacing to accommodate different visual needs.
2. Operable: All interactive elements to be accessible via keyboard navigation, optimised for touch interfaces on mobile devices, and designed with considerations for users who might have limited mobility.
3. Understandable: Focused on proposing consistent layouts and labelling, avoiding jargon or complex language, and providing clear instructions and feedback throughout the user journey.
4. Robust: To future-proof our accessibility efforts, engineers were guided to adhere to robust coding practices and standards. This included using semantic HTML for content structure, ensuring compatibility with assistive technologies like screen readers and voice commands, and regularly testing across different devices and browsers to maintain compatibility.
Collaboration and Reporting
Background
Approach
Here are the key insights from our discover stage that we defined into the following:
Current User Flow
Problem Statement
Solution Statement
Next Steps:
Her journey was plotted on an as-is journey map, taking in her POV, i.e, what were the high and low points she experienced while planning her trip and visiting Haw Par Villa. Through this process, I was able to identify the key solutions as opportunities that we could pitch to Haw Par Villa, for the development stage of our product.
Sketching & Wireframing
Key Features:
1. Interactive audio/visual content: Engaging storytelling through audio guides and augmented reality features, making diorama narratives accessible and captivating.
2. User-centric navigation: An interactive map, allowing users to navigate the park with ease and get more information about the theme park facilities without physically having to travel to the point.
3. Combining learning with earning points: Introduced a quiz feature to boost learning, while boosting Haw Par Villa's revenue. Visitors earn points by answering questions correctly, about what they learned at the park, earn and redeem points at the Visitor Centre to purchase discounted merchandise or tickets for the Hell's museum.
Design System
Outcome and Impact
- Enhanced Visitor Engagement: The app enriched the visitor experience at Haw Par Villa, making cultural narratives more engaging and accessible.
- User Satisfaction: Positive feedback from usability tests indicated high user satisfaction with the app’s intuitive design and immersive features.
- Consistent User Experience: The cohesive design system ensured that all elements of the app were visually and functionally consistent, contributing to a seamless and enjoyable user experience.
Final Prototype
Reflection
1. Iterative Design: Implement a more iterative design process with a round of user testing earlier in the wireframe stage and then refining based on prioritisation, ensuring that the app evolves continuously based on user interactions and feedback.
2. Advanced Personalisation: Considering the app did consider accessibility through the interactive app and audio guides for the dioramas, a step further can be advanced personalisation features to tailor content and recommendations to individual visitor preferences, enhancing the overall user experience (example: Upcoming events at Hell's museum).
3. Scalability and Maintenance: Focus more on the scalability and maintainability of the design system, ensuring that it can easily accommodate future updates and expansions.
User Research
Primary
- Lawyers who are volunteering at PBSG
- Community Organisations working with the clinic
Secondary
- Individuals seeking legal aid
- General Public learning online
Interviews were conducted at the State Court for individuals in need of legal aid.
Our team took steps to ensure that non-native English speakers would be able to understand the interview questions by providing translations.
Key Insights
Users of PBSG Academy
roles in seeking legal education.
Problem Scoping
DESIGN WORKSHOP
VISUALISING INTERFACE
USABILITY TESTING & ITERATIONS
Impact: lesser clicks for the user and a purchase prompt provides a revenue incentive for the firm
Impact: users won't have to scroll in order to reach different tabs or browse the whole page for a particular section.
Impact: edit function tying back to onboarding feature of customisation, eliminating previous years' CPD scores and portraying module certificates as an incentive to purchase